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Reallusion iclone shadow matte
Reallusion iclone shadow matte




but the jury is still a little out as I type this. At the big discounts they are offering for the next 2 weeks I may just have to buy into CT6 Pro. mind you I am staggered at what they can do with even a simple doodle of a face. Now I know CT is a 2D animation system but are they suggesting that we do our animations without lipsync or expression and once it is a 2d rendered clip put it through crazy talk and add the facial animation? It sure is what it sounds like to me and it may well be a very good option, however none of the tutorials or discussion I can see on it talk about taking a prerendered animation and applying lipsync or expressions, they are all about a still image. Sorry I am so full of questions at the moment but I got a newsletter from RL hyping CrazyTalk6 as the answer to all iClone users facial animation needs. i will play around and see what I come up with. Thanks Wendy for the info on your video export settings. I am more interested and have experimented with, match moving/camera data using null objects exported/imported as fbx motions to put my characters in prerendered background scenes but so far too many inconsistancies, a WIP. You will find CG films do this too, not everything is stuck in one scene file and rendered. Most movies use video compositing, they put CG models in realworld footage so it is the same. Rather than always trying to get characters in one or the other, use this to your advantage. Where iClone shines is indeed large prop walkthroughs etc, you can use them then as video backgrounds in Carrara with a shadowcatch plane if you want talking Daz characters.īoth Carrara and iClone do video backgrounds and animated textures Rendering to image sequence handles a lot more. On the 64bit, I have done both to the maximum on an a Stonemason set but it is pretty demanding. I use uncompressed avi and edit it in Windows moviemaker.Īlso texture map size in settings makes a huge difference if your graphics card can handle it, like wise selfcast shadows under lights with maximum texturemap size






Reallusion iclone shadow matte